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- void Func_Sound_Init()
- {
- print("Initializing Func_Sound_Init\n");
- alias( "snd_earthquake1", "sound/ambience/special/quake1.wav" );
- alias( "snd_earthquake2", "sound/ambience/special/quake2.wav" );
- alias( "snd_noammo", "sound/weapon/noammo.wav" );
- alias( "snd_pickup", "sound/item/pickup.wav" );
- alias( "impact_sever1", "sound/weapon/shared/splat1.wav" );
- alias( "impact_sever2", "sound/weapon/shared/splat2.wav" );
- alias( "impact_sever3", "sound/weapon/shared/splat3.wav" );
- alias( "snd_sever1", "sound/weapon/shared/splat1.wav" );
- alias( "snd_sever2", "sound/weapon/shared/splat2.wav" );
- alias( "snd_sever3", "sound/weapon/shared/splat3.wav" );
- alias( "snd_gib1", "sound/weapon/shared/gib1.wav");
- alias( "snd_gib2", "sound/weapon/shared/gib2.wav");
- alias( "snd_gib3", "sound/weapon/shared/gib3.wav");
- alias( "snd_gibhit", "sound/weapon/shared/gib1.wav");
- alias( "snd_decap", "sound/weapon/shared/splat4.wav" );
- alias( "impact_softland", "sound/character/shared/soft_land.wav" );
- alias( "snd_burned", "sound/character/shared/burned.wav" );
- }
-